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Prey | 
| From: 2K Games Category: Video Games
List Price: $19.99 Buy Used: $3.75 You Save: $16.24 (81%)
New (19) Used (17) from $3.75
Rating: 47 reviews Sales Rank: 4163
Format: Cd-rom Platform: Windows Xp Genre: shooter_action_games ESRB: Mature Media: CD-ROM Batteries Included: No Age: 17 - 20 years Operating System: Windows XP Shipping Weight (lbs): 1 Dimensions (in): 7.4 x 5.3 x 1.3
MPN: 100722 Model: 710425211614 UPC: 710425211614 EAN: 0710425211614 ASIN: B000BHQZAQ
Release Date: July 11, 2006 Availability: Usually ships in 1-2 business days
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| Features:
| • | Unique gameplay elements, such as gravity flipping, wall-walking and deathwalk, create an incredibly original first-person shooter experience. | | • | Portal technology allows enemies to appear out of thin air, creating new and completely original puzzles and gameplay techniques. | | • | Highly organic, living environment that is an enemy to the player. | | • | In single-player mode, spirit hawk allows you to decipher the spaceship's alien language and find advantages in battle. | | • | Built on an enhanced Doom 3 engine, the most impressive 3D engine used in a released game. |
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| Editorial Reviews:
Product Description In Prey, gamers enter an unpredictable world where nothing can be taken for granted. You'll become Tommy, a Cherokee garage mechanic stuck on a reservation, going nowhere in life. When an otherworldly crisis awakens spiritual powers from his long-forgotten birthright, he & his girlfriend are abducted by aliens who need him to save the planet -- even if he's not sure he can. Multiplayer game support that takes advantage of the unique gameplay styles in Prey Deep, emotional story of love and sacrifice based on the Hero's Journey story structure -- the same used to tell Luke Skywalker's story in the original Star Wars
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| Customer Reviews: Read 42 more reviews...
i just love it October 25, 2008 lan nguyen (Idaho,USA) I can't imagine that i could buy a really cheap but awesome game like this one. I love it and hopefully you guy gonna give me more to play
Weak October 17, 2008 Industrial Health Con I am a regular gamer and thought I would enjoy this when I read about "good music" and good playability. Graphics are pretty good but I got bored with it really quick and my guess is most others will too. Played it for an hour whereas I normally beat every game I get.
The Way It Should Be July 19, 2008 Flep Kitsu (San Angelo, Texas) 2 out of 2 found this review helpful
I came to play Prey a bit late, but even by current standards, this is a fantastic game. It combines a lot of creatively managed elements that I've seen in other games in interesting and innovative ways.
It is primarily a basic run and gun adventure, but its a lot of fun. The graphics are quite good, and the art is amazing. The length is perfect, and the pace is very good, too.
But what made this game for me was the story. Its simple, but it drew me in and held my attention through the whole game. The characters are excellent, the concept is cool, and it even manages to have a great ending. I have been sorely disappointed by this particular element of several games lately- left with the feeling that the developers ran out of time or money and simply pushed their clearly unfinished product out onto the shelves anyway. Prey was therefore a pleasant surprise- it was clearly passionately crafted with care by talented people.
If you've waited as long as I have to play this game, now is a good time to give it a shot. Its fairly cheap and its completely awesome. I imagine I will be revisiting this one a few times myself.
I don't know why I waited so long June 9, 2008 Number6 (San Diego, CA) This is a fun game. Weapons, enemies, and environments are imaginative and seriously twisted. Portals and gravity play make for some interesting puzzles too.
Prey May 7, 2008 David Brookes (Sheffield, UK)
"Prey" is weird. It's a weird game. Firstly it's a mix of genres: the game style is solid FPS, but the story is another matter completely. It's urban. It's sci-fi. It's mythology. It's all those things mixed up in a bizarre storyline featuring Native American folklore and levitating aliens.
Perhaps that's not the best start. I'll try again. You are Domasi "Tommy" Tawdi, a man of Cherokee descent wondering if one's genealogy is really worth a damn when you live and work on a crummy reservation, in the middle of a dusty highway somewhere in Oklahoma. Your wrinkly, feather-in-hair grandfather is on your case, fearing for your eternal spirit. Your girlfriend believes in all that crap and doesn't want to move away from her ancestral soil. And you're a garage mechanic who thinks there's more to life that dust in your coffee and truckstop thugs pawing at your girl.
That's how the game starts. You don't like it when thugs paw at your girl. You pick up your wrench - and you bludgeon them to death right there next to the bar. Your wrench gleams with sticky redness in the artificial light from the slot machines. Jen, the girl in question, screams at you. Then there are rays of pale green light slicing through the dirty windows and the cracks in the ceiling, and things in the room start moving of their own accord, and you and Jen and your wise old grandpa are being sucked into a huge craft hovering directly overhead, the jukebox wailing urban rock in your ears, and then--
Weirdness. The story is weird: as a Cherokee apparently with the power to stop the sentient alien "Sphere" expanding around the Earth, you must use your mystic skills to "spirit walk" out of your own body. You can do this to pass through energy field, and flip switches to open doors for your physical form, aided by your dead falcon Talon. Weird. The Sphere is run by a psychic alien race who strip planets for a living to prolong their own existence. Their vast ship is full of wandering tentacles and man-sized sphincters that belch acid. Weird. It's also riddled with artificial wormholes, doorways in the wall or in crates or on rails, that take you to different areas of the Sphere. Sometimes they throw you out on the roof. Distorted gravity keeps you there while enemies warp out onto the opposite wall, shooting at you with bugs that have corrosive gas for blood. WEIRD. You don't even walk on the floor in this game!
In fact, all of this weirdness is used to brilliant effect. The puzzles that sometimes temporarily halt your progress involve using the spirit walking and the gravity defiance to your advantage. Your weird weapons, including the afore-mentioned bug-grenades, vary from standard energy rifles to armour-piercing gun-arms blown from the shoulders of psychopathic alien giants. And don't expect to utilise any cool technology to open all of those cyber-organic doors. You have a severed hand.
In short, with "Prey" you literally don't know which way's up. You don't know what's more real, the spirit or the flesh. You don't know whether that body part on the floor will help you later on. You don't know if you'll rescue your grandfather or your girlfriend, or if those near-humans who are trying to help you will get you killed first. You don't know if you believe in yourself or your heritage.
You're the saviour of Earth, but you don't want the job. Can you handle the weirdness? It's dirt cheap now but sadly forgotten about, despite the good reviews it earned eighteen months ago. Get it. Enjoy it. Forget what's normal.
8/10
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