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Strategy
Fantasy
Life Simulation
Military & Historical
Real Time
Sci-Fi
Turn Based
Tycoon
World Builder

Thrillville: Off the Rails

Thrillville: Off the Rails
From: Lucas Arts Entertainment
Category: Video Games

List Price: $19.99
Buy Used: $11.09
You Save: $8.90 (45%)



New (34) Used (23) from $11.09

Rating: 4.0 out of 5 stars 23 reviews
Sales Rank: 418

Format: Cd
Platform: Nintendo Wii
Genre: Strategy Games
ESRB: Everyone 10+
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.3
Dimensions (in): 0.1 x 0.1 x 0

MPN: 40663
Model: 40663
UPC: 023272406639
EAN: 0023272406639
ASIN: B000R39IW6

Release Date: October 16, 2007
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: All items are guaranteed to work.

Features:
  • Experience family-friendly gameplay with some of the most outlandish roller-coaster concepts ever imagined
  • Build and ride 20 death-defying rides, talk and joke with all your guests, and play dozens of minigames
  • New lighthearted story ties together 100+ missions, complete with 34 playable multiplayer theme-park games
  • Social interaction with park guests both advance the plot and suggest better ways to manage the park
  • Visit 15 themed areas like Battleville, Winterville, Spaceville, and Aeroville, all spread throughout 5 new parks

Similar Items:

  • Carnival Games
  • Mario & Sonic at the Olympic Games
  • Pinball Hall of Fame: The Williams Collection
  • MySims
  • Winter Sports The Ultimate Challenge

Editorial Reviews:

Product Description
Thrillville: Off the Rails amps up the family-friendly mix of gameplay with some of the most outlandish roller-coaster concepts ever imagined, as well as new ways to talk to park guests and a new array of carnival games. 20 death-defying rides so outrageous inspire the same word from every park visitor who sees them: "WHOA!" Build incredible "WHOA Coasters" to leap from one track to another, launch through the air like cannonballs, blast through a burning ring of fire and more. A new lighthearted story ties together more than 100 missions, complete with 34 playable multiplayer theme-park games and social interaction with park guests that's better than ever. The in-depth conversations both advance the plot and suggest better ways to manage the park but is every guest to be trusted? Attach animatronics, flowers and flaming hoops to all of your coasters and rides Smarter guests, better dialogue and more focused two-way conversation make Thrillville's socialization aspects even more amusing than before Conversation more directly impacts the story than in the original Thrillville Play 34 minigames - 14 new, 20 returning from the original Thrillville with new levels such as Robo K.O., Sparkle Quest, Bandito Chinchilla and Tank Frenzy


Customer Reviews:   Read 18 more reviews...

5 out of 5 stars Thrillville: Off the Rails   September 30, 2008
R. Young
Awesome game. Many many hours of entertainment. If you like Tycoon games, this is an A+ game. Highly recommended.


1 out of 5 stars This product never arrived   September 17, 2008
R. Nixon
0 out of 2 found this review helpful

Unfortunately this game was not eligible for APO shipping. However, my son was excited about purchasing this game with an Amazon gift cert that he received for his birthday, so we shipped it to a relatives' house in the States, with the agreement they would ship it to us.

One month later, we received a notice from Amazon stating that the game was not deliverable to the address listed, although we've used this same shipping address for other items in the past. Sure, we received a refund, but that doesn't compare to the excitement of building your own amusement park with the Wii!

It's not very fair that the game receives a 1 Star rating (you're forced to choose a rating if you want to post a review), when in fact, the
1 Star rating belongs to Amazon for not delivering the product.





5 out of 5 stars thrillville=wii   September 5, 2008
E. Balliet (DRUMS, PA USA)
1 out of 5 found this review helpful

my kids have alot of fun with it. They like builking the different coasters.


4 out of 5 stars Lots of fun, but not in the ways I expected   September 3, 2008
Suzanne Amara (MA)
I've wanted this game for a while, but waited until the price was down to buy it. I think even if I'd paid the original full price, I would have been happy with my purchase. The game is a good deal of fun, but not really in the ways I expected.

What I expected, in a nutshell, was a game like Roller Coaster Tycoon, one of my favorite PC games ever---a game where you really design a park from the bottom up, with control over where the rides are placed, what scenery is around, all kinds of prices, even terrain. This game doesn't have that. The parks look and feel like completed parks when you first see them. You have control only really over what ride to put where and minor things like color. You do get more control over roller coasters, but not where they start or end---you can design all kinds of twists and turns and drops quite easily, but somehow you never get the feel you get in RCT---that you really have to work hard to make a great coaster and that you get a lot of feedback from your customers about how much they like it, or don't.

The customers in this game SEEM like you can interact with them a lot, but they are too easily satisfied---they almost always just love your park---and once you figure out what topics they are into, it's easy to choose from a list of phrases what to talk to them about to make them friends. In RCT, you are more concerned about your people as a group.

The real fun here is the extra value---you can play all the games you place in the park, and they are GOOD games! It's really a collection of minigames far better than any other I've found for the Wii, with tremendous variety---lots of shooting games, Bejeweled type games, games that look like Halo, a minigolf game you can design and play, a dirt bike game that's really interesting---and lots more! The games don't really relate much to the park---you don't feel like you are playing them as part of the game but rather just as a break from the game. You can win prizes you can give people, but this is quite hard to do, and you never really see the prizes, you just know you have them.

The game has lots of goals that let you unlock new types of parks, and you can try to complete certain goals or you can just unlock things by chance by making a good park.

It's a little tricky to figure out things like how to save, and it's a little confusing to understand exactly where you are in the parks you own---each park has 3 parts which are quite separate and seem like whole new amusement parks, which confused me at first.

Overall, get this game for the minigames and for the coaster design feature. Don't expect a feel like a Sim game or RCT, and you won't be disappointed!



5 out of 5 stars worth every penny   August 4, 2008
Mary (GA)
I'll admit, I've wanted this game for quite some time, but I wasn't sure if it was worth the original purchase price. Well once I found it at the store for $19.99, I was almost sure it would be worth this price. And I was not disappointed. Who knew I would be up until 2am in the morning playing this game, but that's exactly what happened. I was a fan of Roller Coaster Tycoon for PC prior to the Wii even coming into existence, so for me this game was so much like that and much more. I love the idea of being a park manager and basically being responsible for the success or failure of your theme parks. There is so much to do, and not enough time to do it in. I couldn't possibly play every single game I built, because I'd never go to bed...before the sun came up. It's really cool that you get to build the coasters and then actually get to ride them. The mini games were cool as well. Some of them I could have done without and others I was simply addicted to. Who knew training your mechanics could be so much fun. Being able to talk with park guests was an unexpected feature as well. However, the major drawback is that the conversation totally doesn't flow with the options you're given, so it's a struggle to find that balance between jovial chat and "totally creeping out the guests". You would think that park guests could give you helpful hints and tips to improve your park, but most of them had nothing to offer. Well thanks for nothing, I'll keep my VIP passes, thank you very much. I haven't had much success yet with the matchmaker option. Most of the male park guests I talked to were complete jerks and semi full of themselves. You would think once you uttered the words "I'm the park manager", they'd know to immediately kiss up for the freebies. Perhaps I'll have future success with that. At first, the first person in-the-game prospective took me a while to get used to. It threatened to take me back to the Bee Movie and Wild Earth Safari games where I seriously questioned whether my queezy stomach was a result of something I ate or the motion of "running" through the theme parks. But I was having so much fun playing the game, those thoughts soon became a thing of the past. You're provided with missions to help you gain success with your parks. I may have glanced at them once or twice, but I can honestly say I didn't pursue any of the missions and my parks are doing quite well. Truthfully I didn't even know we had to go by that. Roller Coaster Tycoon never had any "missions", so to speak. The quarky dude helping me with the park behind the scenes totally makes you think he escaped the looney bin, but hey, you can't win 'em all. And let's not forget the ability to somewhat customize yourself as the park manager, which I didn't expect from this game because, once again, in Roller Coaster Tycoon, you were this park manager god who oversaw your parks from a bird's eye view. Thrillville has been out for almost a year now, and with new Wii games being released constantly, this title was bound to drop in price sooner or later. At this point, it's worth the money. So if you're a fan of theme parks, coasters, and puking park guests, then buy it.



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